Small Town: Nar Antǟrsmi̽f Vrët

Nar Antǟrsmi̽f Vrët

Nar Antǟrsmi̽f Vrët
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceKrëchysnǟ Moot
RegionHazvrō Ti Steppe
Founded1515
Community LeaderChief Mlèbêm Eenzin
Area3 km2 (1 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation3084 m (10118 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population915
Population Density305 people per km2 (915 people per mi2)
Town AuraTransmutation
Naming
Native nameNar Antǟrsmi̽f Vrët
Pronunciation/nar/ /anˈtaːrsmi̽f/
Direct Translation[bankrupt; broke] [employer]
Translation[Not Yet Translated]

Nar Antǟrsmi̽f Vrët (/nar/ /anˈtaːrsmi̽f/ [bankrupt; broke] [employer]) is a temperate Small Town located in the Krëchysnǟ Moot of the Viceroyalty of Rosid.

The name Nar Antǟrsmi̽f Vrët is derived from the Wood Elvish language, as Nar Antǟrsmi̽f Vrët was founded by Rhian Sozrereth, who was culturaly Wood Elven.

Climate

Nar Antǟrsmi̽f Vrët has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a freezing -11°C (13°F). Nar Antǟrsmi̽f Vrët receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nar Antǟrsmi̽f Vrët covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3084 m (10118 ft) above sea level.

Overview

Nar Antǟrsmi̽f Vrët was founded durring the early 16th century in fall of the year 1515, by Rhian Sozrereth. The establishment of Nar Antǟrsmi̽f Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rhian Sozrereth struck deals with nearby nations and communities to establish Nar Antǟrsmi̽f Vrët as a prison colony.

Nar Antǟrsmi̽f Vrët was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Nar Antǟrsmi̽f Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nar Antǟrsmi̽f Vrët is was constructed arround several crampt gravel mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The town's minimaly adiquite are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Nar Antǟrsmi̽f Vrët has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nar Antǟrsmi̽f Vrët ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Nar Antǟrsmi̽f Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nar Antǟrsmi̽f Vrët.

Nar Antǟrsmi̽f Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nar Antǟrsmi̽f Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Antǟrsmi̽f Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nar Antǟrsmi̽f Vrët's public wards, blessings, and other arcane systems.

Nar Antǟrsmi̽f Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nar Antǟrsmi̽f Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Nar Antǟrsmi̽f Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Nar Antǟrsmi̽f Vrët's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Nar Antǟrsmi̽f Vrët rainbows form quite often above the Small Town.

The Domovoi near Nar Antǟrsmi̽f Vrët are known to be more aggressive than normal.

Nar Antǟrsmi̽f Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3724 m2
    • Cattle and Similar Creatures: 228
    • Poultry: 2745
    • Swine: 183
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 91

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

258 of Nar Antǟrsmi̽f Vrët's population work within a Foundational Occupation.

630 of Nar Antǟrsmi̽f Vrët's population do not work in a formal occupation, but do contribute to the local economy. 27 (3%) are noncontributers.

Points of Interest

Nar Antǟrsmi̽f Vrët's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Nar Antǟrsmi̽f Vrët suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a necklace of Illusion, an a necklace imbued with great amounts of Illusion energies was created in Nǟksyo̠ Hjewiduka Ner by in time immemorial, reportedly some time during the late 2nd century.

History